Title: Masthead |
File: Masthead_V54 |
Editorial
Title: Editorial |
Authors: Nigel E. Turner |
Abstract: N/A |
Pages: 1-4 |
Keywords: Videogames; Gambling. |
File: JGI-EDITORIAL |
Original Research
Title: Sedentary lifestyle, concomitant with video game playing, is reflected in the gamers’ body weights: A study from Hungary |
Authors: Marcell Juhász, Edit Paulik, & Edina Horváth |
Abstract: In Hungary, 3.5 million adults played video games regularly in 2022. Video gaming is most common in the 18-25 years age group, and among schoolchildren, almost half of students are players. Excessive gaming is a recognized disease (DSM-5: internet gaming disorder; ICD 11: gaming disorder). The aim of our study was to examine the health status of video gamers in a complex way, including their sociodemographic characteristics, lifestyle, mental and physical health. Further goal was to develop an effective questionnaire, which can identify the lifestyle-related risk factors. The sample was divided into gamers (playing >1h/day) and casuals (<1h/day). Most of gamers were men in their twenties. More than two-thirds started to play >10 years prior. The proportion of overweight and obese individuals was significantly higher among gamers compared to casuals (p=.001). Mean body mass index (BMI) of both gamers and casuals was 23.69±4.17 kg/m2. Gamers ate less often (p=.001), omitted breakfast more frequently (p=.030), ate snack during gaming (p=.020), consumed soft drinks (p=.010) and energy drinks (p<.001). Almost half of respondents performed intense physical activity ≥3 times/week and more than two-thirds slept <8 hours/day. No connection was found between video games and having chronic illnesses or taking prescription drugs as part of treatment. Self-declared presence of video game addiction was 16.2% in the gamer’s group. The next step should be a nationwide survey with our improved questionnaire, focusing more on the lifestyle characteristics and distinguishing between time spent sitting while video gaming or while working or studying |
Pages: 5-24 |
Keywords: Videogame, Gamer, Lifestyle. |
File: Juhász et al. |
DOI: https://doi.org/10.4309/JVER2753 |
Title: Gender Differences in Gambling-Related Harms and Gambling-Motivated Crime |
Authors: Michelle L. Malkin & Michele Stacey |
Abstract: An increase in legal avenues of gambling in the United States has led to growing concern over gambling-related harms and criminal consequences associated with Gambling Disorder. Data for the current study is drawn from a survey of Gambler’s Anonymous members. Prevalence of social, economic, and criminal/legal gambling-related harms is considered. Additional analysis includes whether gambling-related harms differ based on gender. Findings include substantial similarities between men and women concerning the types and prevalence of social, economic, and criminal/legal harms. Results offer increased knowledge to better understand the progression of Gambling Disorder which may help explain and potentially prevent gambling-motivated crime. |
Pages: 25-48 |
Keywords: Gambling, Gender, Crime, Harms, Gambling Disorder |
File: Malkin & Stacey |
DOI: doi.org/10.4309/FBWA9860 |
Title: Transformation of relationships between time perspective and life-sense orientations in people with gambling disorder in a rehabilitation setting |
Author: Anna Yurievna Zinina & Svetlana Dzakhotovna Gurieva |
Abstract: The influence of technological changes on the gambling landscape, coupled with the persistent challenges of prevalence and relapse rates, especially among already disadvantaged population sectors, highlights the need for expanding treatment provision and a comprehensive approach to addressing gambling problems. The aim of this study was to identify the relationship between time perspective and life-sense orientations in people with gambling disorder in a rehabilitation setting. The study involved 42 respondents (70% male and 30% female; mean age: 24.6; SD = 2.4) who completed a gambling rehabilitation program at the “XXX” rehabilitation center for 6 months (due to the confidentiality of the information, the name was removed). The Zimbardo Time Perspective Inventory and Leontiev’s Life-Purpose Orientations test were administered immediately prior to and following the rehabilitation program. The research results revealed the dynamics in the development of positive correlations between time perspective and life-sense orientations in people with gambling disorder, which may be indicative of time perspective harmonization and an increasing interest in building a meaningful life beyond gambling. The study’s findings expand and deepen existing psychological understandings of time perspective and life-sense orientations in people with gambling disorder. |
Pages: 49-66 |
Keywords: Gambling Disorder, People with gambling disorder, Life-sense Orientations, Time Perspective, Rehabilitation. |
File: Zinina & Gurieva |
DOI: https://doi.org/10.4309/QBKC7561 |
Title: More than loot boxes: the role of video game streams and gambling-like elements in the gaming-gambling connection among adolescents |
Author: Eva Grosemans, Rozane De Cock, Lowie Bradt, & Bieke Zaman |
Abstract: The intertwining of video games and gambling, known as simulated gambling, has prompted concerns about the potential influence of simulated gambling as a stepping stone towards monetary gambling. Previous studies tend to focus overwhelmingly on loot boxes, which are video game packages where the randomized content is hidden until opening them. The current study broadens this horizon by mapping the relationships between various gambling-like elements within the video gaming ecosystem, and monetary gambling. Applying the Theory of Reasoned Action, the study considered attitude, perceived normative pressure, and intention alongside monetary gambling behavior. In winter 2021 and early 2022, 1472 Flemish adolescents (mean age = 14.02, 47.5% female) took part in a survey on simulated and monetary gambling. Respondents had participated in simulated (75.3%) and monetary gambling (60.4%) in the past year. Bivariate correlations revealed that gambling-like activities were positively correlated (p <.001) with monetary gambling. Hierarchical multiple regression analyses indicated that watching gambling streams, spinning prize wheels, and spending money in social casino games predict monetary gambling (p < .001). Adding loot boxes and other gambling-like elements explained extra variance on top of gender and age (p < .001). Structural equation modelling suggested a pathway model from simulated gambling to monetary gambling attitude, normative pressure, intention, and behavior. This study underscores the importance of considering diverse gamblinglike elements in research on the relationship between simulated and monetary gambling, next to the applicability of the Theory of Reasoned Action. |
Pages: 68-97 |
Keywords: Adolescents, Pathway Model, Gambling-like Elements, Video Gaming, Loot Boxes, Theory of Reasoned Action. |
File: Groseman et al. |
DOI: https://doi.org/10.4309/GBVY4097 |
Review
Title: The phenomenon of the three monkeys of Turkish society: A systematic review of gambling addiction |
Author: Ayşen Kovan |
Abstract: While addiction is recognised as a serious problem in modern society, gambling addiction has become a growing concern globally, especially in recent years. Because gambling addiction has the potential to negatively affect individuals’ financial stability, social relationships and psychological health. Today, with the diversification and increased accessibility of gambling opportunities, the risk of being exposed to gambling addiction has also increased. Therefore, research on gambling addiction and the measures to be taken are of great importance for the well-being of individuals and public health. The aim of this review is to analyze the research articles that examine gambling addiction in Türkiye, which is covered up legally and socially, but causes havoc in every sense. Studies on gambling addiction between 2017 and 2024 were searched through PubMed, Scopus, Web of Science (WoS) and TR-Index databases. As a result of the search, a total of 264 articles were found. After following the PRISMA steps, 18 studies that were relevant to the topic and scope and up-to-date were identified for inclusion in this review. As a result of the findings, the scarcity of research focusing on psychotherapy in the context of gambling addiction is noteworthy. The existing studies predominantly utilize correlational survey design, leaving a noticeable gap in the literature regarding psychotherapeutic interventions (individual and/or group). Future research could prioritize developing and evaluating evidence-based intervention programs that draw on established therapeutic approaches in the field as well as functional therapies. There also appears to be a need for intervention trials, longitudinal and mixed-methods studies to measure the sustained effectiveness of treatment modalities and to identify the most appropriate strategies to alleviate the public health burden of gambling addiction. |
Pages: 98-124 |
Keywords: Addiction, Gambling, Review, Türkiye |
File: Kovan |
DOI: doi.org/10.4309/EMBJ7096 |
Title: Problem Gambling Counseling and Treatment Approaches, by Jason Landon, Simone Rodda, and Masood Zangeneh, Canada, CDS Press, 2023, 500 Pages, eBook, 978-1-7778018-2-3 |
Authors: Vernando Yanry Lameky |
Abstract: Chapter One: Brief Interventions for Gambling Disorder: A Short Overview and Case Study in New Zealand/ Chapter Two: Internet Gaming Disorder: Screening and Treatment Options for Gambling and Addiction Services/ Chapter Three: From Engagement to Treatment, Recovery, and Beyond For People Seeking Help For Their Gambling-Related Problems/ Chapter Four: mHealth Interventions For Gambling Problems/ Chapter Five: Blended InPerson and e-Mental Health For The Treatment Of Gambling Disorder: A Method To Improve Engagement and Retention/ Chapter Six: Residential Treatment for Harmful Gambling/ Chapter Seven: Mindfulness and Problem Gambling/ Chapter Eight: From Twelve Steps to First Steps: An Integrative Approach to Care Pathways for Gambling Disorder/ Chapter Nine: The Place of Mutual Help Groups in Supporting Recovery from Gambling-Related Harm/ Chapter Ten: Counselling Approaches for Gambling Disorder: Gambling Interventions for Indigenous Peoples/ Chapter Eleven: Mana Enhancing Service: A Fresh Approach to Clinical Practice/ Chapter Twelve: Counselling Interventions for Youth Problem Gambling/ Chapter Thirteen: Gambling-Related Harms In Females: A Resource For Practitioners and People Working In the Field/ Chapter Fourteen: Practical Considerations For Screening and Responding to Gambling-Related Harm Experienced by Affected Others/ Chapter Fifteen: Gambling and Gambling Treatment in Prisons. |
Pages: 125-128 |
Keywords: Problem Gambling, Counseling, Treatment, Approaches. |
File: Lameky |
DOI: doi.org/10.4309/YEOP2955 |